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"When you're making a revolution in cyberspace, things look rather different from the way the 1980s cyberpunks wrote it."
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A much earlier description of interpersonal fighting in zero-gravity is given by Arthur C. Clarke in Islands in the Sky (1952):
The first problem, of course, is to catch your opponent, which isn't easy, because if he refuses to cooperate, he can shoot off in so many directions. But
even if he decides to play, there are further difficulties.
Any kind of boxing is almost impossible, since the first
blow would send you flying apart. So the only practicable form of combat is wrestling. It usually starts
with the two fighters floating in mid-air, as far as possible from any solid object. They grasp wrists, with
their arms fully extended; after that it's difficult to see
exactly what happens. The air is full of flying limbs
and slowly rotating bodies. By the rules of the game,
you've won if you can keep your opponent pinned
against any wall for a count of five. This is much more
difficult than it sounds, for he only has to give a good
heave to send both of you flying out into the room
again. Remember that, since there's no gravity, you
can't just sit on your victim until your weight tires
him out.
Compare to the observation room recreation space from The Power Planet (1930) by Murray Leinster and rocket polo from Ra for the Rajah (1938) by John Victor Peterson. Comment/Join this discussion ( 3 ) | RSS/XML | Blog This | Additional
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