Processing Three-Dimensional Video In Real Time

You may have seen the Matrix-like replays during the last Super Bowl, in which the sportscasters could freeze the image, rotate it to another viewpoint, and then continue with the action. Wouldn't it be great if we, the viewers, could use this feature on live action sports events?

After all, computer gamers have similar features built into some of their games. However, the problem with being able to do this with live TV is the amount of raw data that would be needed to support this feature; even high-definition TV channels cannot carry this data.

The Swiss Federal Institute of Technology has devised a way to process three-dimensional video in real-time that requires a datastream of only 3 megabits per second. The required bandwidth is reduced by only sending the changed portions of a frame. Changes from multiple cameras are processed and sent in a single video stream.

Enhancements of regular television have always played a part in science fiction. In his 1961 novel Stranger In A Strange Land, Robert Heinlein wrote about stereovision which presented a three-dimensional real-time television image.

See Fragments Boost 3D TV.

Scroll down for more stories in the same category. (Story submitted 7/9/2004)

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