The Federal Virtual Worlds Challenge is an open. global challenge to the world to create the best implementations within virtual environments. This year the focus is on artificial intelligence.
(Virtual Worlds Challenge)
Historically the U.S. military and sister agencies have expended considerable resources in the development of high-fidelity immersive simulations. With budgets getting tighter it makes sense to leverage low-cost virtual environments to continue to support evolving simulation needs.
The Federal Virtual Worlds Challenge provides an outlet for the U.S. Federal Government to access a global community of content developers. Anticipated benefits to U.S. Government agencies include:
An opportunity to explore possibilities for using virtual worlds that have not, and may not have ever been considered by the Government.
Access to emerging technology that would assist in developing requirements.
The ability to explore the global collaboration concept as a research and procurement strategy for future training and analysis needs.
Building public awareness regarding Government organizations and the work being conducted in virtual environments.
Winners receive a cash prize, travel accommodations to the GameTech Conference in Orlando, FL, and the opportunity to have their entries showcased at the conference.
In the 1984 film The Last Starfighter. a software simulation is used to train actual fighters.
AI Note-Taking From Google Meet
'... the new typewriter that could be talked to, and which transposed the spoken sound into typed words.' - Dr. David H. Keller, 1934.
Technovelgy (that's tech-novel-gee!)
is devoted to the creative science inventions and ideas of sf authors. Look for
the Invention Category that interests
you, the Glossary, the Invention
Timeline, or see what's New.
A System To Defeat AI Face Recognition
'...points and patches of light... sliding all over their faces in a programmed manner that had been designed to foil facial recognition systems.'
Smart TVs Are Listening!
'You had to live -- did live, from habit that became instinct -- in the assumption that every sound you made was overheard...'