Biotic games that make use of living cells in an electronic gaming system have been created by a Stanford researcher.
(Biotic game video)
The goal is for players to have fun interacting with biological processes, without dealing with the rigor of conducting a formal experiment, said Riedel-Kruse, an assistant professor of bioengineering.
"We hope that by playing games involving biology of a scale too small to see with the naked eye, people will realize how amazing these processes are and they'll get curious and want to know more," he said.
"The applications we can envision so far are on the one hand educational, for people to learn about biology, but we are also thinking perhaps we could have people running real experiments as they play these games.
Philip K. Dick was the first person I know of to suggest combining physical organisms with electronics to create special-purpose devices. Consider the swibble from his 1955 short story Service Call and the psycho-lease encephalic gadget from his 1969 story Galactic Pot-Healer.
As far as every day consumer products are concerned, you can't beat the Ampek F-a2 Recording System:
Nat Flieger reflexively poured water into a cup and fed the living protoplasm incorporated into the Ampek F-a2 recording system which he kept in his office; the Ganymedean life form did not experience pain and had not yet objected to being made over into a portion of an electronic system... neurologically it was primitive, but as an auditory receptor it was unexcelled.