Games Of Tomorrow Built By Players Wiki-Style

According to Sim's creator Will Wright and MS Xbox team head J. Allard, most of tomorrow's computer games will be built by the players, not by big budget departments.


(Spore sample world)

Wright's newest game - Spore - will allow players to take over any part of the experience, not just the protagonist. Players should be directors and producers as well.

"(Gaming) is the only medium where we yield control of the protagonist. Let's yield control of the director--and the producer," said Allard, a vice president at Microsoft. "We're going to take on the Wikipedia model. We're going to take on...the open-source model, if you will, for gaming."

Considering the fact that Wikipedia is a non-profit foundation, there seems to be a lot of discussion in corporations about how much money there is to be made in letting consumers do the work of personalizing their experience. The personalize-your-phone ring-tone market brought in more than $600 million last year. Tivo lets you tailor what you see, iPods let you pick the place you watch it. All at a price, of course.

Spore will allow players to control a species as it evolves from single-cell organisms all the way to interstellar space-traveling "Galactic God," creating the appearance of the species and, later on, the very planets they inhabit. Teams of programmers, game designers and artists take much longer than 6 days to create a world; it's cheaper to let the inhabitants do the work. Each player's creations will be uploaded to the company and then downloaded to other players.

Microsoft's Allard also said that the Xbox 360 will increasingly encourage developers to let players add on to worlds and even sell their creations through a central Xbox store system.

The basic idea of letting players build their own games started offline in home-brewed Dungeons and Dragons style gaming environments. Computer users transfered this idea online into Multi-user Dungeons (or domains) in the late 1970's, running on university computer networks and then on dial-up bulletin boards. Ultima Online is the oldest massively multiplayer online game, introduced in 1997.

Science fiction writer Neal Stephenson did as much as anyone to popularize the idea with his 1992 novel Snow Crash. In the novel, he refers to the online characters that correspond to real individuals - he calls them avatars. Here's a description of an online scene; note the importance of personalization by the user:

The couples coming off the monorail can't afford to have custom avatars made and don't know how to write their own. They have to buy off-the-shelf avatars. One of the girls has a pretty nice one. It would be considered quite the fashion statement among the K-Tel set. Looks like she has bought the Avatar Construction Set (tm) and put together her own, customized model out of miscellaneous parts. It might even look something like its owner. Her date doesn't look half bad himself.
(Read more about Neal Stephenson's avatars)

Take a look at a unique online environment - an online multiplayer church - see Church of Fools. And don't miss Rapture of the Avatar. Read more about this story at CNet News. Read a brief review of Spore.

Scroll down for more stories in the same category. (Story submitted 2/3/2006)

Follow this kind of news @Technovelgy.

| Email | RSS | Blog It | Stumble | del.icio.us | Digg | Reddit |

Would you like to contribute a story tip? It's easy:
Get the URL of the story, and the related sf author, and add it here.

Comment/Join discussion ( 7 )

Related News Stories - (" Computer ")

The Largest Virtual Universe!
'...a machine able literally to contain the Universe Itself .' - Stanislaw Lem, 1965.

ARM Wants To Build Brain Chips
'Slivers of microsoft, angular fragments of colored silicon...' - William Gibson, 1984.

Robot Swarms Controlled With Augmented Reality
'You're not thinking in enough dimensions...' - Daniel Suarez, 2009.

Eterni.me - To Skype With The Dead
'Nothing... left of Jeserac but a galaxy of electrons frozen in the heart of a crystal.'- Arthur C. Clarke, 1956.

 

Google
  Web TechNovelgy.com   

Technovelgy (that's tech-novel-gee!) is devoted to the creative science inventions and ideas of sf authors. Look for the Invention Category that interests you, the Glossary, the Invention Timeline, or see what's New.

 

 

 

 

 

Current News

JAXA's Int-Ball Drone To Follow Astronauts In Space Station
'I want you to build me some of those.'

Amazon Patents Annoying Robot That Follows You
'The... machine, being homotropic, headed toward them, still bleating...'

Hand Gestures And Body Poses Control Devices
'He waved his hand... the circuit switched...'

Rovable Robots Crawl Across Your Body
'Most of the crew have the tiny imp ride on their shoulder...'

Sansar Social Virtual Reality Platform In 2017?
'And just as a daydreamer forgets his actual surroundings, and sees other realities...'

Cellphone Harvests Power From Ambient Radio Signals And Light
A battery-free phone.

Desktopography Makes Virtual Desktops Real
'Ender doodled on his desk, drawing contour maps of mountainous islands and then telling his desk to display them in three dimensions...'

LaWS Laser Can Take Out Rogue Drones
Looks like a weapon for the Runaway squad!

Moon Express Lunar Robot Mining: Shine On, Harvest Moon
'The bulldozer moved through the lunar strip mine... '

Liquid Body Armor For TALOS Exoskeleton
'... instantly became rigid all over when something struck it...'

Hyperloop One Video Shows It Works!
'Complete evacuation of the interior of the tubes [and] a wave that provides the new propulsive energy for the cars...'

Chairless Chair Exoskeleton By Sapetti
'Earth's scientists... devised rigid metallic clothing...'

Publishing Technologies In Science Fiction
Well, this should be enough references to start...

Russia Working On Military Exoskeletons
'Вы похожи на большую стальную гориллу...'

3D Printed Bionic Chinese Skin
Your skin is ready!

Flexup Tire Design Good For Tumblebugs
'Each spoke telescopes into five sections.'

More SF in the News Stories

More Beyond Technovelgy science news stories

Home | Glossary | Invention Timeline | Category | New | Contact Us | FAQ | Advertise |
Technovelgy.com - where science meets fiction™

Copyright© Technovelgy LLC; all rights reserved.