"This is a predictive tool I've used: There are goals we've sought for ten thousand years, and we'll go on seeking them. Instant transport and travel, immortality (or at least longevity and miracle cures.), instant learning …"
What happens to people who spend too much time in immersive virtual reality environments that give different tactile feedback that the real "reality" environment?
The problem is that these VR dyslexia sufferers have retrained their responses to a different environment. I wonder if something similar happens with kids who spend a lot of time with "extreme" skateboarding video games where the characters make impossible moves. Do the kids then try to make these moves, and fail spectacularly, resulting in injuries?
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