"We follow the scientists around and look over their shoulders. They're watching their feet: provable mistakes are bad for them. We're looking as far ahead as we can, and we don't get penalized for mistakes."
What happens to people who spend too much time in immersive virtual reality environments that give different tactile feedback that the real "reality" environment?
The problem is that these VR dyslexia sufferers have retrained their responses to a different environment. I wonder if something similar happens with kids who spend a lot of time with "extreme" skateboarding video games where the characters make impossible moves. Do the kids then try to make these moves, and fail spectacularly, resulting in injuries?
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